{"id":19131,"date":"2022-03-21T17:50:50","date_gmt":"2022-03-21T17:50:50","guid":{"rendered":"https:\/\/www.openbusinesscouncil.org\/?p=19131"},"modified":"2022-05-04T21:37:19","modified_gmt":"2022-05-04T21:37:19","slug":"in-the-next-four-years-a-quarter-of-us-will-be-living-for-at-least-an-hour-of-our-lives-in-the-metaverse","status":"publish","type":"post","link":"https:\/\/www.footballthink.com\/in-the-next-four-years-a-quarter-of-us-will-be-living-for-at-least-an-hour-of-our-lives-in-the-metaverse\/","title":{"rendered":"In The Next Four Years, A Quarter Of Us Will Be Living For At Least An Hour Of Our Lives In The Metaverse"},"content":{"rendered":"
A Quarter Of Us Will Be Living For At Least An Hour Of Our Lives In The Metaverse<\/p>\n
The Metaverse is an ever-expanding term, beginning to cover more and more virtual experiences with each day. It can be described as the virtual equivalent of our physical world. With the increasing need to streamline our lives, to make our work more efficient, and our relationships easier to keep up with, the Metaverse offers an interesting solution. It can be used not only for work but also for play. A recent report by Gartner, a data insights firm, states that by 2026, a quarter of the Internet\u2019s users will be spending at least an hour per day in virtual reality. So what is this Metaverse, really, why does it have the potential to boom?<\/strong><\/p>\n <\/p>\n The term \u2018Metaverse\u2019 appeared first in the science fiction novel<\/a> \u201cSnow Crash\u201d by Neal Stephenson in 1992. Set on a futuristic backdrop, the story unfolds humans\u2019 interaction with each other and with software agents (as avatars) in an online-enabled virtual space similar to the present-day internet. Stephenson named this virtual space the Metaverse. It represented his vision of the future evolution of the internet on the lines of virtual reality technology. Currently, the features of Web 3.0 – continuity of data, such as identity, history, entitlements, and objects – empower it to grow at the current scale of expansion.<\/p>\n The Metaverse marks an advanced chapter in our cultural and digital history. It offers innovative ways and alternative modes of storytelling, thereby shifting the bridge between the physical and virtual realms. Video games like Robolox<\/a> or Fortnite, in which players can build their own words, have metavere-adjacent tendencies. If you are working in a virtual reality-enabled workplace, you are working in the Metaverse. There is no single Metaverse space, however. It\u2019s Metaverses.<\/p>\n Matthew Ball, a venture capitalist and essayist, believes<\/a> the Metaverse to be not a virtual world or a space, but \u201ca sort of successor state to the mobile internet\u201d<\/em> – this ties with the idea of Web 3.0. There \u201cwill be no clean \u2018Before Metaverse\u2019 and \u2018After Metaverse,\u2019\u201d<\/em> he says<\/a>. \u201cInstead, it will slowly emerge over time as different products, services and capabilities integrate and meld together.\u201d<\/em><\/p>\n Mark Zuckerberg, on the other hand, shared his own view of the Metaverse recently on CNET<\/a>: \u201cWe want to get as many people as possible to be able to experience virtual reality and be able to jump into the metaverse and to have these social experiences within that,\u201d<\/em> he inferred, referring to the company\u2019s VR environment Horizon, propelled by Facebook<\/a>\u2019s Oculus headsets.<\/p>\n What future awaits us? We believe that these are the key trends that have the potential to succeed by using the power of AI and Metaverse. These will also be the reason why people will spend more and more time in the Metaverse as years progress.<\/p>\n \u2022 Use of the Metaverse in the Tourism industry to create multiple new experiences when you visit a city, a resort or want to research where to spend the time of your life;<\/p>\n \u2022 Metaverse use and scale in property for creating better experiences for property city development and increase better experiences and relationships between developers, investors and, finally, clients\u2019 buyers.<\/p>\n \u2022 Metaverse use and scale in creative industries: creators, not just game developers will increasingly use the metaverse to create new revenue streams and expand their brands out of the scope of the digital global monopolies that don\u2019t reward, for example, their follower base;<\/p>\n \u2022 Even when it comes to the crypto space, Metaverse tokens have been among the most successful coins on the markets: Axie Infinity (AXS), The Sandbox (SAND), and Decentraland (MANA) outperformed Bitcoin and Ethereum in 2021.<\/p>\n The Metaverse research shows that humans will utilise the technology in major ways. Marty Resnick, research vice president at Gartner, said<\/a>: \u201cVendors are already building ways for users to replicate their lives in digital worlds – from attending virtual classrooms to buying digital land and constructing virtual homes, these activities are currently being conducted in separate environments.\u201d<\/em><\/p>\nMetaverse: the basics<\/h2>\n
The current consensus<\/h2>\n
A world of future possibilities<\/h2>\n